Playground · tests and studies

Things that didn’t make the cut

Shader tests, lighting studies and experiments. Most took an evening; one took a whole weekend.

Shader tests, lighting studies and experiments. Most took an evening; one took a whole weekend.

Loop
Loop

Dust in a sunbeam

2026

Blender · volumes

A principled volume at 0.02 density, lit by one sun through a slot. Forty minutes a frame, worth it.

Loop
Loop

Thirty-two frames of a ball

2026

Blender · animation

The bounce from the top of this site, frame by frame, with the spacing chart it came from.

Loop
Loop

Chrome sphere study

2026

Cycles · shading

A sphere that reflects a room you never see. The oldest test in 3D, still the best.

Loop
Loop

UV checker stretch

2025

Blender · modelling

If the squares stretch, the UVs lie. A tumbling checker cube as a reminder.

Loop
Loop

Velvet torus

2025

Cycles · sheen

Sheen tint, not base colour, is where velvet lives. Twelve renders to learn that.

Loop
Loop

Clouds as matte planes

2025

Blender · compositing

Two noise-textured planes behind the cypresses. Cheaper than volumes and nobody can tell.

Loop
Loop

Terrazzo in forty nodes

2024

Blender · shading

Voronoi chips over a noise-driven roughness, four colours, one floor.

Loop
Loop

Mullion shadows as a gobo

2024

Cycles · lighting

Invisible window bars between the sun and the set, so every product sits in the same room.

Break something here

The same physics as the home page Five test objects, five materials
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Rubber bounces, chrome doesn’t Clay just sits there
(Click anywhere · drag to throw · Enter drops one)

Want one of these as a film?

Most of these started as a client idea

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Let's make something move

Booking November 2026 One film at a time
●
Oslo · 59.91° N Replies within a working day
(Click to drop something off the shelf · then say hei)

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